@startuml
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!define WEATHER_DAY_RAIN_WIND(_alias) ENTITY(rectangle,black,day_rain_wind,_alias,WEATHER DAY_RAIN_WIND)
!define WEATHER_DAY_RAIN_WIND(_alias, _label) ENTITY(rectangle,black,day_rain_wind,_label, _alias,WEATHER DAY_RAIN_WIND)
!define WEATHER_DAY_RAIN_WIND(_alias, _label, _shape) ENTITY(_shape,black,day_rain_wind,_label, _alias,WEATHER DAY_RAIN_WIND)
!define WEATHER_DAY_RAIN_WIND(_alias, _label, _shape, _color) ENTITY(_shape,_color,day_rain_wind,_label, _alias,WEATHER DAY_RAIN_WIND)
skinparam folderBackgroundColor<<WEATHER DAY_RAIN_WIND>> White
@enduml